Showing posts with label arcade. Show all posts
Showing posts with label arcade. Show all posts

Wednesday, October 17, 2012

Rymden, Shadow Tag, Just A Cell

Today's three games are so wildly different from one another that the theme is difference. Yes, that's it. Difference.


Perhaps the strangest space shooter I've ever played, Rymden is unabashedly Swedish. Pilot your crazy ship through increasingly difficult waves of space enemies, firing off special weapons and beating down bosses as you go. The game is littered with references to Sweden throughout, and, to people from North America (hi!), is probably impenetrably bizarre. Fun bizarre, but bizarre. A bit repetitive, but, frankly, that's what the creator was going for. Mission accomplished.

Shadow Tag

The simple act of going from your house to your car should not be anywhere as creepy as this. Shadow Tag has you navigating hedge mazes in the night, pursued by weird little children who 'only want to play with you'. Your only ally is your flashlight, and even it will go out after a while. Though not out-and-out scary, Shadow Tag IS quite unnerving - you're not fast, the children are annoyingly good at following you through the maze, and they'll talk to you while they hunt. Fuuuuuucked uuuuuuup. (And fantastic.)

Just A Cell

Eat. Evolve. Survive. Rhyme. These four things are important to a successful game of Just A Cell. Starting off as a single-cell organism you eat other creatures and steadily build your way up to the top of the food chain. A fun game, but two pieces of advice: a.) Stay away from the walls, you'll get killed by bigger creatures if you sit there blindly; and b.) DO NOT PLAY THIS IF YOU SUFFER FROM EPILEPSY. Seriously. There are a lot of flashing colours when you om another creature, especially in the later levels.

Next up: an entry I've been saving for close to two weeks, now, because I keep finding other games I want to review. Until then!

Wednesday, February 29, 2012

The World's Biggest Pac-Man

I'm not quite old enough to have experienced the whole Pac-Man phase - was born three years after it first came out? - but I'm no stranger to the game. I played it many, many times in arcades growing up, and I've since played it plenty of times online. Pac-Man's one of those games you're going to experience eventually no matter what you do or where you go.

There was always one problem, though: you always had to play the same damn levels over and over. Time to remedy that problem? Yooooou betcha, and that's just what World's Biggest Pac-Man does.


Predictably enough, World's Biggest Pac-Man is still Pac-Man. You need to gather all the little pellet thingers while avoiding the ghosts. Easy peasy.

The name change comes with one rather massive addition, however: World's Biggest Pac-Man is a sort of Pac-Man MMO, in that players can create and submit their own Pac-Man maps. What's more, every map is sewn together in a massive web, each new map accessible at the sides of the previous map, so you can conceivably play Pac-Man all day long and not see the same map twice. It's a really neat idea - though the quality of your experience is often dependent on whomever's map you've found.


Like the original Pac-Man, World's Biggest Pac-Man features controls that aren't as tight as you'd probably like. Pac-Man is in constant motion unless he hits a wall, and though you'll usually make corners, there are odd occasions where Pac-Man will refuse to obey. All part of the fun, I guess.


It's Pac-Man. Hasn't changed, probably shouldn't change. (I don't like the attempts to modernize Pac-Man and the ghosts in newer incarnations. They just don't look right.)


Wakka wakka wakka!

Challenge Rating

On average, World's Biggest Pac-Man is a teensy bit easier than a normal game of Pac-Man, simply because you have four escape routes to use if the ghosts are incoming. You could pass from one side of the screen to the other in the classic game, true, but the ghosts could always follow. Less problematic here.

That said, World's Biggest Pac-Man's difficulty really depends on the map. Most, like the one I did of Dragomir above, are on par with the old game. (Actually, I'd say Dragomir's a bit tougher than average. I didn't put any power dots near the center. Give it a try here.) Some, on the other hand, are disgustingly hard...

... while others are stupidly easy.

Poor trapped ghosts.

You still need to be good at Pac-Man to survive in World's Biggest Pac-Man, of course, and you'll get lots of practice to that effect - just don't expect to beat every map. It's probably grown hopelessly huge by now.


World's Biggest Pac-Man is, in the end, just a new version of Pac-Man. If you like Pac-Man, you'll like this website. If not, there are plenty of other ghosts in the sea.