Browser games tend to come in two flavors when it comes to controls. Either they're really simple - arrow keys and up, usually - or they're fairly complex, bringing in a slew of different buttons to introduce more spice to their game play.
Trigger Knight is, perhaps, the simplest game, control-wise, that I've played in my Internet browser - yet at the same time, the controls can be fairly complex. How the hell? Read!
Trigger Knight is all about a blade-wielding swordswoman who wants to become the strongest of the strong. She dashes across the countryside, killing monsters and collecting gold, and you're brought along to help by providing monetary and item-based assistance while she does the fighting.
What's that? YOU don't fight? That's right. You're more like the sidekick, a helpful, invisible presence who spends the girl's money for her while she's hunting beasties. The heroine runs along a stretch of greenery, passing buildings and fighting monsters, and your click decides whether or not money will be spent on various upgrades - not to mention whether or not the girl receives an item during combat. Doesn't sound like much, but your click almost always means the difference between life and death in Trigger Knight.
Theoretically, simplest damn thing in the world. Click when you want the girl to do something. That's it. You don't move her, you don't tell her when to attack, you just deal with the distribution of material goods. Never goes wrong, which is good since timely clicking is everything in Trigger Knight.
Trigger Knight, at once, reminded me of either an Atlas or NIS game. The heroine has the usual lithe, anime, giant sword look typical of JRPG games, and is pretty good for a browser game.
Everything else? Eh, it's okay. The buildings could use variation to spice up the surroundings, and the enemies are hardly epic. Wouldn't mind moving into different lands as you go along, either. Keep the girl, work on the rest.
An epic rock track coupled with hack and slash noises. I liked the music, though it did get repetitive after a couple of runs through the game.
Trigger Knight is a trickier venture than it seems. You need to carefully balance your spending, as you're not only running up against the need to upgrade arms and keep your girl's health high, but a constantly-depleting Lifespan that must be replenished at Soul Shrines. There's a lot of money juggling involved, and given that the enemies get stronger mercilessly fast it pays to know when to purchase certain upgrades. Just 'cause it's a one-click game doesn't mean it's simple, and that, I say, is a highly impressive accomplishment.
Despite sporting a system that forces you to sit and watch seventy-five percent of the time, Trigger Knight is pretty fun. It could use more variety, sure, but if the author description is any indication this is more a test run for a FULL game - and if that's true, I'll be more than happy to partake, considering Trigger Knight is good enough to BE a full game. Thumbs up.
PLAY TRIGGER KNIGHT